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* Association / Department : Personal 
* Team Members :

- 3D Programming : JinMyung Joo


* Development Period : 2012.11~12


* Project Summary :

I developed this test program for the iPhone based on iOS and also used OpenGL ES 2.0.

The stanford bunny is a model data for the lecture of the computer graphics in the Stanford University. I used this model data and I applied some features provided by OpenGL ES 2.0 to render it. I didn't use fixed pipeline and I used the shader which is supported by OpenGL ES 2.0.

      

- Use vertex/fragment shader(per-fragment shading for Blinn-Phong shading model)

- Simple transformation and texture mapping(I made it to be distorted. This is because this model data hasn't uv coordinates)


My next goal is to load model data which is created by 3D Max and rendering it. The model data will have vertex, normal, index and texture uv coordinate information.     

 

* Project environment : iOS, xcode 4.3, OpenGL ES 2.0

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