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2D Game Engine "ILoop"

* Association / Department : Personal * Team Members : - 2D Game Engine and Tool Programming : Jin Myung Joo * Development Period : 2002.04.28 ~ 2003.08.30 * Project Summary : I made my own engine for the 2D game in 2002 and it is composed of three things such as "Engine SDK", "Sprite Tool", and "Map Tool". The "Sea Bottom"(2D game that I created in 2006) is based on my own engine and it took me..

My History 2007. 9. 21. 01:20
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